welcome!

cinematic reel

cinematic reel.




shot breakdown.


Shot featuring Oscar and Maria from RWBY Volume 6. Created using hand key animation.

Sequence featuring Ren and Qrow sabotaging the mech from RWBY Volume 6. Created using hand key animation.

Animation featuring the Mery rig with audio clip from the Good Place. Created using hand key animation.

Sequence featuring Blake and Yang from RWBY Volume 6. Created using motion capture cleanup with some hand-key elements and facial animation with lip synch.

Cinematic animation of Senya fighting off attackers for Star Wars: the Old Republic. Created using motion capture and cleaned up.

Walk cycle of Mary, Joseph, and the donkey from the Very First Noel. Created all animation.

Shepherds and sheep entering town from the Very First Noel. Modified existing shepherd walk cycles, created animation for the sheep.

Shot featuring Maria from RWBY Volume 6. Created using motion capture cleanup with facial animation with lip synch.

gameplay reel.




shot breakdown.


Player damage reaction animation from Demon’s Souls when impaled by the Penetrator.  Created animation for the player character using motion capture cleanup and hand-key animation.

Assault rifle reload animation featuring the first-person rig by Mattias Kirsten. Created using hand key animation.

Empty pistol reload animation featuring the first-person rig by Mattias Kirsten. Created using hand key animation.

Player interaction animation for pulling levers in Demon’s Souls.  Created animation for the player character using motion capture cleanup.

Player interaction animation for turning cranks in Demon’s Souls.  Created animation for the player character using motion capture cleanup and added pre-made camera shake in game.

Movement cycles for the strong female body type in SWTOR. Created by using the existing agile male movement cycles as a base, then edited and polished.

Repeated sniping animation for the Agent in SWTOR. Created using hand-key animation.

Droid shutdown animation for SWTOR. Created using hand-key animation.

Start idle animation for Boletarian soldiers in Demon’s Souls.  Created using motion capture cleanup and implemented in game.

drawings

drawings.


fig22
figure drawings I
figure drawings II
self
resume

resume.



experience:


Indie company

(April 2024-Present)

Gameplay Animator for unannounced project

  • gameplay animation

Aspyr

(March 2021-January 2023)

Outsource Artist for Knights of the Old Republic Remake

  • assessing work from outsource animators and providing feedback
  • mocap selection
  • task creation
  • character animation

Rooster Teeth

(September 2020-February 2021)

Character Animator for RWBY Volume 8

(August 2018-February 2019)

Character Animator for RWBY Volume 6, Gen:Lock

  • character animation
  • facial animation and lip synch

Bluepoint Games

(June 2019-August 2020)

Character Animator for Demon’s Souls

  • character animation
  • facial animation and lip synch

Mad Snow Studios

(May 2018-August 2018)

Freelance Animator for unannounced project

  • character animation

BioWare Austin

(May 2008-November 2017)

Animator for Star Wars: the Old Republic gold master and post-release quarterly content

Animator for Anthem

  • humanoid character animation and movement cycles
  • choreographed cinematic animation
  • creature boss fight animation
  • assisted with animation integration to game
  • assisted with motion capture shoots
  • created hand-key animation and motion capture cleanup

Somnio Solutions

(July 2012-August 2012)

Character Animator for serious game project

  • character animation
  • facial animation and lip synch
  • re-useable idle cycles for characters

ReelFX Creative Studios

(May 2006-April 2008)

Character Animator

  • character, vehicle, and crowd animation
  • movement cycles
  • layout animation and shot setup
  • cloth simulation fixes
  • created hand-key animation for various feature and short film projects (Open Season 2, Kung Fu Panda short film, Tin Po short films, Coca-Cola “Happiness Factory” website elements, TransFormers game cinematics, “Jane Doe” short, The Very First Noel, Everyone’s Hero)

Eyevox

  • production assistant for the “Picnic Stick” trade show video shoot: March 2007
  • production assistant for hospital commercial shoot: April 2007
  • production assistant for BankPlus commercial shoot: May 2007

Mississippi State University

  • assistant teacher of Computer Animation 1
  • teacher of Computer Animation 1

software:


  • Maya
  • 3D Studio Max
  • Photoshop
  • Illustrator
  • AfterFX
  • Premiere

education:


  • Bachelor’s degree
    Graphic Design
    Mississippi State University
  • Master’s degree
    Electronic Visualization
    Mississippi State University
contact

contact me.


GIVE ME A CALL

+901 848 3060

OR EMAIL ME

kfutrell@kurtanimates.com

Send me an e-mail with any questions or comments and I’ll respond as soon as possible. If you can’t get a hold of me by phone, then leave me a message and I’ll get back to you.